While the enhanced repair gives her more flexibility and survivability in the event of positioning mistakes, captains should not be relying it to keep them alive in situations that Des Moines couldn't survive. When it comes to taking fire damage, Salem is functionally immune: her heal can repair up to four full duration fires (damage from the HE shells that triggered the fires not withstanding). Salem possesses a stronger repair consumable than Des Moines, functioning identically to that of British cruisers of Tiers VIII-X. And the high rate of fire of her HE shells can burn any battleship to the waterline. Lobbing armor-piercing shells at bigger targets such as battleships can deal a surprising amount of damage in a short time. Exploiting this technique allows her captain to turn a disadvantage into an advantage. She is capable of sitting behind an island and using her high shell arcs to lob shells at distant targets from cover, or - more commonly - snuggle up to an island and point her bow at the enemy, while presenting a relatively small target profile. The high shell arcs and long flight times at medium to long range give her both advantages and disadvantages that other Tier X cruisers lack. Like her sister ship, learning to use Salem's main battery guns to their fullest requires a bit of time and adaptation. She serves equally well as both an anti-air and anti-destroyer screening vessel however, unlike Des Moines, Salem’s radar is not as useful in assisting in the detection of enemy destroyers due to it's shorter range. With the handling characteristics befitting her size and the utility offered by her consumables, Salem is an excellent support ship and a late-game terror. The speed at which she pummels enemy targets is a sight to behold, whether she is punishing an enemy destroyer caught by her radar, or pumping super-heavy American armor-piercing shells into the sides of enemy cruisers and battleships.Įnemy aircraft carriers don't enjoy seeing a Salem on the other team either her adequate AA suite is only a touch worse than Des Moines’, as Salem here is rendered without her short-range 20mm Oerlikons. The primary trait of Salem is her absurd rate of fire for a heavy cruiser: each of her barrels loads a fresh 203mm round every 5.5 seconds. Most other vital statistics remain identical - or roughly comparable - between the two. Des Moines can choose between Surveillance Radar (with a 10.0 km range), Catapult Fighter, or Spotting Aircraft for her Slot 3 consumable, and equips the standard version of Repair Party Salem - who wasn't completed with her aircraft catapults installed - eschews aircraft entirely and has access to either Surveillance Radar (with a 8.5 km range) or Hydroacoustic Search in Slot 3, and equips a specialized repair teams consumable similar to those on Royal Navy cruisers. The largest difference between the two comes in the form of consumable choices. Captains familiar with the American heavy cruiser branch should adapt to Salem’s minor quirks fairly quickly. The first non-tech tree Tier X ship in the game, Salem plays much like her tech tree sister Des Moines, albeit with more survivability at the trade off of less utility. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
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